E-ISSN: 2564-7571
 

ISSN 2564-7474

Current Issue Archive Popular Article Articles in Press Online Submission
SCImago Journal & Country Rank
 
  Search





Exploring the potential uses of computer games in landscape architecture education [ITU J Faculty Arch]
ITU J Faculty Arch. 2013; 10(2): 161-177

Exploring the potential uses of computer games in landscape architecture education

Muhammed Ali Örnek
Istanbul Technical University, Faculty of Architecture, Department of Landscape Architecture, Istanbul, TURKEY

Serious gaming approach and related researches shows that motivational and instructional features make computer games promising educational tools. With the pioneer of educational institutes, many researchers have focused in this potential use of computer games in learning. Even major of them have been seeking answers for educationally beneficial factors of computer games, some researchers have developed educational games in specific learning topics. This study aims to introduce serious game approach and its foundations like digital game-based learning. Additionally, an experimental study was conducted to explore potential uses of computer games in landscape education. In order to this study, a commercial computer game has been played by undergraduate landscape architecture students.

Keywords: Landscape education, serious games, computer games


Muhammed Ali Örnek. Exploring the potential uses of computer games in landscape architecture education. ITU J Faculty Arch. 2013; 10(2): 161-177

Corresponding Author: Muhammed Ali Örnek, Türkiye


TOOLS
Full Text PDF
Print
Download citation
RIS
EndNote
BibTex
Medlars
Procite
Reference Manager
Share with email
Share
Send email to author

Similar articles
PubMed
Google Scholar
 (1 accesses)
 (909 downloaded)




 
Copyright © 2020 A|Z ITU Journal of Faculty of Architectur All Rights Reserved & ITU Rectorate
LookUs & Online Makale